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re: Cinematic Design from Paul Marino
by Hammer Six on Fri Dec 31, 2010 10:59 am
Paul Marino tells us about the cinematic design of SWTOR in this week's Friday update: http://www.swtor.com/news/blog/20101231
In the article we are treated to 2 movies, which I am sure are from flashpoints. I feel this is as you see one of each class in the frame:
There is also a longer cut scene that involves a bounty hunter class, with her companion (Mako). You will remember her from the developer walk through with Dallas Dickenson we go this time last year. It is pretty funny, so there will definitely be a lot of options as you progress your story.
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re: Cinematic Design from Paul Marino
by Midnight Lost on Fri Dec 31, 2010 12:38 pm
I have to say, I loved the video where the Bounty Hunter popped him in the mouth.
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re: Cinematic Design from Paul Marino
by Vrock_Swtor on Fri Dec 31, 2010 1:22 pm
that scene was awesome and as a dark side character I am really looking forward to those kinds of dialog choices. I am looking forward to playing the bad guy like no other mmo I have ever played.
No other mmo in history will make these choices as fun and immersive like this one will. I am psyched.
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ButtniksChancellor
Joined: 18 Jun 2010 Posts: 567
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re: Cinematic Design from Paul Marino
by Buttniks on Fri Dec 31, 2010 3:38 pm
Gunjnir wrote: | that scene was awesome and as a dark side character I am really looking forward to those kinds of dialog choices. I am looking forward to playing the bad guy like no other mmo I have ever played.
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Same here. I love the scene in ME2 where Commander Shepard knocks the reporter on her ass. I was hoping TOR would have the same thing and now that its confirmed I am so much more excited.
Also, so far I love every single piece of SI armor I have seen. I can't wait and see what other armor sets they have available.
_________________ (ง ͠° ͟ʖ ͡°)ง ᴛʜɪs ɪs ᴏᴜʀ ᴛᴏwɴ sᴄʀᴜʙ (ง ͠° ͟ʖ ͡°)ง (ง •̀_•́)ง ʏᴇᴀʜ ʙᴇᴀᴛ ɪᴛ! (ง •̀_•́)ง
Twitter: @buttniks
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re: Cinematic Design from Paul Marino
by MrFester on Fri Dec 31, 2010 4:30 pm
"Ohh! You struck me! How dare you!"
hahaha I loved that. I need a option to drop kick him over that couch.
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