Ren_AhernChancellor
Joined: 26 Dec 2010 Posts: 438
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re: Offical Inquisitor info.
by Ren_Ahern on Tue Feb 08, 2011 2:39 pm
http://www.swtor.com/community/showthread.php?t=168236
This is from the offical forums, it has all the infomation that has been released by the devs regarding Inquisitors so far.
Sith Inquisitor
Aspirant to the Dark Council
“Through victory, my chains are broken. The Force shall free me.”
General
Starting Planet: Korriban
Class Ship: Fury-Class Imperial Interceptor
Based off Darth Sidious (Emperor Palpatine) and Darth Maul (for melee combat)
Can be ranged DPS/support or a hybrid of force/melee DPS
Uses force points for pacing mechanic
Able to deflect blasters from front or back
Uses Single blade or Double bladed light sabers
Whether the Inquisitor wields a Lightsaber with lightning-sharp attacks, or just Force Lightning itself, it’s always a dazzling display of deadly energy.
Expertise in conducting Force energies further allows Inquisitors to draw upon the life essence of themselves and others. This energy can be channeled to bolster their powers, harm their foes, and even to reinvigorate their allies.
An Inquisitor’s skills with a Lightsaber are equally impressive. Often wielding a double-bladed Lightsaber, Inquisitors use quick, guileful, and lethal maneuvers to strike their enemies down with astonishing speed.
Channeling this Force energy, Inquisitors are capable of draining the life from their enemies and using it to feed themselves and their allies.
Advanced Classes
Sorcerer
Ranged DPS/Support (Based on Palpatine)
Single Saber
Force Lightning / Force Drain
Ranged DPS or Healer
Lightning and control powers
More of a sorcerer than you are a lightsaber-wielder. You operate at range.
"When you decide to specialize, you can really focus on the lightning abilities and being more of a longer range character and a support character you know, where you get to like take out five guys with a giant lightning storm or lift them up into the air and then crash them down into the ground."
Assassin
Melee DPS/Stealth (Based on Darth Maul)
Wields the Saberstaff/Double Bladed Saber
Burst Melee DPS
Uses Stealth (how or to what extent is yet unknown.)
Still have some lightning and other dark powers, but you’re much more effective when you leap right into combat and engage in melee.
"If specialized in melee, would a very devious controlling kind, he doesn't have much armors, but he has full use of the Force and he can use it in all sorts of exotic ways to boost his own survivability."
Playable Species
Human
Zabrak
Story
The Sith Inquisitor begins the game as a slave, plucked from obscurity and toil in a highly stratified, unforgiving Empire because of his Force-sensitivity and sent to become a Sith or die.
The Sith inquisitor reports to a Sith overseer as part of the slave caste--a group of low-born wannabes who are not of proper Sith bloodlines
The Inquisitor is about the darkest of dark side secrets.
The Inquisitor is about power not (solely) through brute force and intimidation, but through manipulation, corruption, and knowledge.
The Sith Inquisitor is about the individual at odds with the community, and whether to ultimately embrace that community, transform it, or act in defiance of it.
Companions
Kim Vaal, a Dashade. This companion is a melee focused fighter with the unique racial ability to soak up force power from enemy force users.
Xalek, a Kaleesh force user. This character becomes the apprentice to the Sith Inquisitor at some time during the main story line. Pure DPS; his combat abilities greatly augment the Inquisitors damage output.
Weapons
Doublebladed Lightsaber
Single Lightsaber
Armor
Light Armor
They often prefer dark, high-contrast robes to express their sophisticated tastes and ambitions for political control.
Great attention is given to ensure all their attire allows the flexibility for stunning acrobatics in Lightsaber combat.
Some Inquisitor outfits take expression to the highest extreme—designed to inspire sheer terror in those the Inquisitor comes into contact with.
Abilities
(Ability functions and numbers may change during development.
Also note these listed are just a handful of what the class may have.)
Unnamed Force Drain - damage enemy, heals self/allies
Unnamed revive ability - revive other players
Saber Strike
Instant
Range: 4m
Deals 100% weapon damage spread across a flurry of quick melee attacks
Shock
Force Points: 60
Instant
Cooldown: 6s
Range: 15m
Shocks the target for high energy damage.
Electrocute
Force Points: 60
Instant
Cooldown: 35 sec
Range: 30m
Electrocutes the target dealing low energy damage and stunning it for 5 secs.
Vicious Saber
Force Points: 30
Instant
Charges the lightsaber with lightning, making your melee attacks do higher damage to incapacitated targets.
Must equip a double-bladed lightsaber to use this ability
Discharge
Force Points: 90
Instant
Cooldown: 20 sec
Range: 15m
Discharges the lightning on your saber into your target, doing moderate damage and immobilizing them for 4 seconds. Can only be used if your saber is charged.
Must equip a double-bladed lightsaber to use this ability
Backlash
Force Points: 60
Instant
Cooldown: 2mins
Surrounds the caster in a lightning shield, increasing resistance to damage by 25% for 15 secs. In addition, once per second the shield shocks melee attackers dealing low energy damage.
Overload
Force Points: 120
Instant
Cooldown: 30 sec
Range: 10m
Deals moderate energy damage and knocks back all enemies within 8m. Standard and weak enemies are additionally knocked down for 3 secs.
Lightning Drain
Channeled: 6 sec
Cooldown: 15 sec
Range: 15m
Deals very high energy damage to the target and restores force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% and stuns weak and standard enemies.
Whirlwind
Force Points: 30
Instant
Cooldown: 1min
Range: 30m
Traps the target in a whirlwind for 15 secs. Every 3 sec. the electric whirlwind zaps up to 6 enemies within 8m of the target for low energy damage. Damage causes this effect to end prematurely.
Dark Heal
Force Points : 60
Casting Time : 1.5 sec
Range : 30m
Heals a friendly target for a moderate amount of health.
Meditation
Channeled: 15s
Cooldown: 1mins
Pause and meditate to restore your health and force. Damage causes this effect to end prematurely. Cannot be used during combat.
Unbreakable Will
Instant
Cooldown: 2 mins
Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controlling effects.
Force Speed
Instant
Cooldown: 20 sec
Increases movement speed by 70% for 2 seconds. Does not break stealth.
Cloud Mind
Force: 60
Instant
Cooldown: 1min
Cloud the minds of your enemies, instantly lowering your threat by a moderate amount.
Deflection
Force: 60
Instant
Cooldown: 2 min
Increases your chance to deflect blaster by 70% for 15 secs.
Sacrifice
Instant
Cooldown: 10m
Range: 100m
Sacrifices your companion to instantly heal you for 75% of your total health.
Nightmare
Force: 60
Instant
Cooldown: 2min
Range: 10m
Sends a nightmare down upon all enemies within 8 meters, causing them to cower in fear for 8 sec. Damage causes this effect to end prematurely.
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re: Offical Inquisitor info.
by Vrock_Swtor on Tue Feb 08, 2011 3:08 pm
nice work compiling all this info.
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re: Offical Inquisitor info.
by MrFester on Tue Feb 08, 2011 4:23 pm
We know this class can be a viable healer as well right? I don't think it can/will have 2 DPS tree's. I am betting they are making some serious changes to this class.
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Ren_AhernChancellor
Joined: 26 Dec 2010 Posts: 438
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re: Offical Inquisitor info.
by Ren_Ahern on Tue Feb 08, 2011 5:54 pm
The info I linked/copied above is just what they have offically released and is likely very incomplete. It is basically the same info available in the fan-site links in the Class Abilities post but from the TOR forums and specifically about Inquisitors, I wanted to share it here for convenience. Once more information is shared by devs or allowed past NDAs I'd like to see us have full abilities and talent tree lists and references for each class, I am just partial to Inquisitors so thinking about them more for now.
older Class Abilities post with fan-site links:
http://www.guildumbra.net/forums/viewtopic.php?t=6188032&gid=111348
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re: Offical Inquisitor info.
by Hammer Six on Tue Feb 08, 2011 6:01 pm
Good stuff - thanks for the hook up.
I know that Fester is gonna play the Inq at PAX EAST!!!!!
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re: Offical Inquisitor info.
by MrFester on Tue Feb 08, 2011 8:49 pm
haha yeah most likely. Think they will lock me up if i have a hat HD Cam on?
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-Malevol-Chancellor
Joined: 12 Sep 2009 Posts: 286
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re: Offical Inquisitor info.
by -Malevol- on Tue Feb 08, 2011 8:54 pm
Excellent post. I want to go assassin but sorcerer is looking pretty good too
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Ren_AhernChancellor
Joined: 26 Dec 2010 Posts: 438
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re: Offical Inquisitor info.
by Ren_Ahern on Wed Feb 09, 2011 1:35 am
I wish I could edit that post. It looks like I was having trouble pressing the i and r keys. /sigh
I was probably typing before I had my coffee.
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Asmo74
Joined: 06 Apr 2010 Posts:
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re: Offical Inquisitor info.
by Asmo74 on Tue Sep 06, 2011 10:18 pm
I am so looking forward to playing a sorcerer.
Rob
_________________ "If words were wisdom I'd be talking even more", I Choose - The Offspring.
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re: Offical Inquisitor info.
by sneakyNmean on Wed Sep 07, 2011 5:14 pm
Assassin all the way!
_________________ League Of Legends Name: sneakyNmean
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ZelphrenCitizen
Joined: 20 Dec 2011 Posts: 11
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re: Sith Sorc
by Zelphren on Tue Dec 27, 2011 9:14 am
I have been playing SI Sorc since beta, and i have to say it is the most fun and versatile class in the game so far.I have had so much fun in PvE and PvP that i almost refuse to play anything else. I have not fully tried Assassin so i cannot comment on it. ll i know is that some people do some crazy damage and just rape u hard core especially in PvP.
Either way SI class it self is prob the best over all IMO.
_________________ In Game Characters Maligant SI Sorc, Deadsight IA Operative
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